Comment spam

This blog offers the opportunity for comments. This allows readers to respond to what I say – agree, disagree, or extend. Until a week or so ago, such responses have been very uncommon. I wish this was not the case, but few people react to my posts. Please feel free.

Like I was saying, a week or so ago I began receiving comments to various posts every few hours. Somehow, I have become the target of comment spam. The messages vary from promoting products that have nothing to do with the posts to which these promotions are attached to strange stuff in other languages. This blog must have somehow been added to a list.

I have been trying to figure out the motivation for these comments. I moderate the comments to this blog. This translates as nothing appears to the general public until I approve the comment. I would approve most comments should they have any level of relevance, but the comment spam that has been appearing lately is just irrelevant stuff. Unless I am missing something or there is a motive here I don’t understand, I can’t figure out why these comments keep coming.

BTW – if there is a goal here I am missing, please feel free to comment.

I have discovered the source of the spam. I was using an extension from Akismet to block spam. Akismet decided this blog was commercial in nature because it contains ads and deleted my account. The challenge is that the least expensive service for a commercial site from Akismet costs more than the ad revenue I make in a year so my only solution is to discontinue comments. Sorry to anyone wanting to add a comment.

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Book update

I have generated few posts lately because I have been updating our textbook to make it available for the Fall semester. I have written about our involvement in writing textbooks several times before (use the book tag at the end of this post if you are interested in reading earlier posts). We have had a book used in the preparation of inservice teachers and the continued development of practicing teachers since 1996. We worked with a commercial publisher (Houghton-Mifflin and then Cengage) through 5 editions and when we wanted to offer a different approach (a Primer selling for $29 augmented with online resources) we could not reach an agreement and then decided to continue with our experiment by selling our Primer through Amazon ($9). Much of this adventure and our rationale is explained in previous posts.

One of our core ideas was that proven authors should write continuously rather than rush every three years to produce the next edition. The combination of a Primer and online resources allows this approach. We reasoned that in a field that moves as fast as the application of technology this makes a lot of sense. What I have been working on for the past few months was the update to the Primer.

I found that my update was more challenging than past updates. It was time to do the update, but the pandemic and how K12 education was forced to change as a consequence left me uncertain how best to position our view of technology integration for the future. Online experiences will undoubtedly play a larger role despite the negative reaction of many educators to their experiences during the past year. The core principles of how learning happens and how educators must provide external experiences to optimize the internal cognitive work of students have not changed. Our best guess is that we better appreciate how to use technology to better individualize learner experiences and part of how this will happen will require educators to function more often as instructional designers rather than rely on commercial instructional content.

I guess we will see as we try to get educators to take a look at our update and make decisions about how best to develop the skills of future and practicing teachers.

I learned a couple of things that may be of value to others who like to work in Google docs. I write almost exclusively in docs and this has been the case for a while. I like working online because I work using many different devices in many locations. I also like the way I can organize the many resources I use in one place. Anyway, here are the issues.

First, I learned that large documents (i.e., a book) cannot be saved as a pdf from docs. I was totally confused by this at the end of work as I needed a pdf to load into Kindle Create. I could download in other formats, but not pdf and I could swear I have never had this difficulty before. Anyway, there is evidently some issue with file size. The solution was simple – print to pdf. This is an old hack, but evidently it works on your own computer and does not stress Google.

Second, I needed to create a Table of Contents that links to the beginning of individual chapters. I have encountered this challenge before and I know I solved the problem in a different way before. Unfortunately, when I am working under a deadline, I frequently solve a problem and then don’t keep an account of how I did it. A few years later and I can’t remember. This time I used the capacity to add internal links in Docs. You add a bookmark at the beginning of each chapter (see bookmark under the Insert dropdown menu), list chapter titles on a TOC page, and then link from each item on the list to the appropriate bookmark. You should see the bookmarks you have created when you select text and then the same link icon you use for external links.

Finally, the last challenge I am trying to resolve is to get Amazon to identify the newer version of our book as an update. This is supposed to work when you upload a new version in place of an older version, but I have not been successful in accomplishing this change. When you update an existing work, the folks who purchased your original work are supposed to be given the opportunity to update their copy at no cost. I know this works because I see the “update” option from time to time in my own Kindle library. This also means any link you have used to reference your book in the Amazon store still works. The downside is that Amazon will continue to list your book by the original publication date which is misleading to new potential buyers. I am waiting a few days to see if the “update” link appears for the old version I have in my Kindle library and then I will have to decide what to do.

Access through Amazon

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Oregon Trail Lives On

Oregon Trail was the example of an educational game we described in the first edition of Integrating Technology for Meaningful Learning and it is included in the latest update. Other educational games might make better current examples, but the game was so ubiquitous and part of the K12 experience of so many that the familiarity of the game represents a touchstone we can rely on to make a connection between what we describe as attributes of educational games and a personal experience. The game continues to exist (the point of this post) and also provides the opportunity for a hands-on experience we can direct interested parties to explore. 

In case the game was not part of your elementary school experience, the game asks players to take on the role of the leader of a wagon train making the journey from Independence, Missouri, to Oregon. The wagon master makes decisions along the way involving issues such as what supplies to purchase, when to hunt for food, when to stop and when to push on. Hunting for deer is what I remember as the only skill-based action component of the game. The focus was mostly on decision making and how such decisions were successful in dealing with random events one might encounter – e.g., disease, storms, breakdowns. In my opinion as a nongamer, the information provided was minimal and the repetitive process of moving through the game was tedious. As an educational activity (see book), I have always recommended that gameplay be supplemented with other reading and writing activities. Still, a history of Oregon Trail available on Wikipedia indicates that through 2011 sixty-five million copies of some version of the game had been sold. The game was inducted into the video game hall of fame in 2016 and is considered among the most influential early examples of serious games

Versions of Oregon Trail have been developed by different companies and this continues. A recent offering from GameLoft available through Apple’s Arcade game subscription service represents a good example. The game is more sophisticated with more options and more challenges, but perhaps the most interesting feature is the attempt to be more sensitive to the true history of westward expansion and the impact on Indigenous inhabitants of the lands through which the wagon trains of the game traveled. This NPR story describes the efforts of Gameloft to more accurately represent Indigenous people in its representation of the Oregon Trail. The company brought in three Indigenous histories to offer advice on the way Native people were represented.

The new version of Oregon Trail is designed to be played repeatedly and the opportunity to fashion different groups making a trip changes the experience depending on the members of the group. Each segment of the trip involves multiple choice points that route the party through different locations with different experiences. The perspective of Native Americans is presented in alternate “journeys” using similar game components.

I have spent a few hours with the new game and my assessment of the educational impact remains pretty much the same. I also don’t see this game gaining traction in classrooms because of the Apple game subscription system used to make the game available. The efforts to improve the historical accuracy of the game are certainly to be appreciated. 

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Google Workspace for Education Tiers

Google has made free tools and storage available for education. It appears with the newly named Google Workspace for Education program totally free storage has come to an end for many. Google now offers a four-tier model with one tier still free (Workspace for Education).

For those of us who used Google resources as individuals, free storage also has come to an end. We are allowed 15 GB of storage, but that has to cover what we store in Gmail, Drive, and Photos. Again, some will be able to function within this amount of storage, but if you are like me and have used Google services for many years you likely have enough content in Drive and Photos that you will have to pay for some tier of Google One storage.

I write frequently about Google use in educational settings, but I was not part of a Google for GSuite group. I could describe the tiers for you, but this has already been done by others who have studied the new tiered model. Even a great description of the tiers will not necessarily be all educators need to know when investing in one tier or another. The challenge for someone like me offering advice is that what should be recommended would depend on knowing the data storage history of a given school and how many student/teachers are involved. This type of information is needed in making a good choice. Smaller schools not asking educators and students to save a lot of content (remember that saving content over several years might be desirable) could probably still use the free tier.

I thought this podcast from the Chromebook Classroom did a great job of describing some guidelines that could serve as a starting point for district decisions.

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Creative Commons with Pixelfed

I recently generated a post expressing my frustration with Creative Commons photos. It wasn’t that there weren’t powerful ways to find CCd photos, it was that I could not recommend a way to share my photos under Creative Commons licenses. Actually, I have a great way to do this. A large number of Creative Commons licenses are shared through Flickr which I use (my collection of African wildlife is an example). The problem is that I pay $60 or so a year and many may find this cost-prohibitive. There seems no way to offer CC photos via Google photos. One might think so because Google does a good job of help folks find CC photos, but the company does not seem to see their photo tool as a way to share publically using CC licenses.

As things often seem to go, I have found a great way for those wanting to share their photos on a budget. I have used Pixelfed.social for quite a while and this service has just added a way to label photos as CC. Pixelfed is a federated service that is very similar to Instagram. Actually, the similarity to Instagram was what first attracted me to the service. I was looking for something to diversify my social media interests and get away from Facebook (Instagram is owned by Facebook and feeds into the same data-collection system). A federated site means that the software is open source and can be installed by multiple parties. Mastodon is another example if you want to try a Twitter alternative. As a user of a federated service you belong to the group using a specific server, but have access to the other federated content as well. It does help in getting started if you can convince a few friends to join the same instance so you have a way of sharing content within a small group and getting started.

Here is a way to get started with Pixelfed. You create an account and access from phone, tablet, or computer. I am interested in the public approach so to add a public image (not limited to my friends), you select the public option for a given photo.

Once you have uploaded a photo, you have the opportunity to describe it, add a location, tag people AND now add a license.

The image should now be available with the CC licenses you have assigned. The designation appears below the image in the way Pixelfed displays the photo (see below).

My account is public and you can use it to see what an account looks like.

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Thinking about computational thinking

I have been working on a revision of our textbook and every time I go through this process I consider what I think a textbook should be. As those who follow this blog would likely guess, we write a book focused on technology integration; I.e., the use of technology in support of learning. We have been working to keep our book current since it was first published in 1996. The book was originally imagined as a text for what I would describe as the undergraduate “technology for teachers course” although it has been assigned at other levels and purchased by individuals. 

I have come to divide the books assigned to preserving and in-service teachers into two categories – textbooks and trade books. I am not certain what label should be attached to the second category of books, but I found a post by another author contemplating this same issue and she used trade book as the alternative category to textbooks. 

I don’t have difficulty placing books into these two categories and I hesitate to list popular trade books as examples out of a concern that educators might be offended assuming I see these books in a lower category. This would not be my intention, but I do think it useful to explain how I think each book addresses a different goal. I see trade books as more opinionated, advocacy-based, and narrower. As a textbook author, I obviously have a perspective I want to pass on, but I feel a strong responsibility to communicate with accuracy the positions and research-based arguments of the advocates of what could sometimes be competing approaches. While the lack of a clear message on what to do and what not to do, I assume some looking for clear direction may end up frustrated. However, when I read the research to lack a clear consensus or to be based in different value systems, I see it as my responsibility to describe and not decide. The authors who offer trade books don’t hedge in this way.

Here is an example I am presently struggling to resolve. I have written about programming experiences in K12 classrooms since our first edition. What I find interesting is that this chapter was in the book and then not included and now included again as a result of editorial decisions reflecting priorities and the size/cost of the book. As an observer of these changes in priorities and as an individual who programmed as an important component of my “real job”, this vacillation is quite interesting. I wonder if anyone has thought of doing an analysis of multi-edition educational technology books to see if my own experience is typical. This is not the focus of this post, but I do find it intriguing.

I had no difficulty explaining programming in the early days and how it represented a great occupational opportunity. The focus has now become something different and I am struggling with the concept of “computational thinking” and how I should try to present it to others. I find the concept “squishy” and difficult to arrange among other higher-order thinking processes and skills. I understand the “think like a programmer” position, but at what level should I imagine this directive. Based in my personal experience programming, I can map some of the sub-skills advocates identify to personal practices of my own that were good or bad. It is when I try to move up my own hierarchy of thinking and reasoning practices that I have difficulty seeing computational thinking as distinct from aspects of problem-solving, problem-finding, critical thinking, and metacognition. In other words, is there something real here or is it just a new vocabulary for old concepts that is being used (perhaps in all sincerity) to push educators to devote time to short duration programming experiences across grade levels (hour of code) and the reconceptualization of experiences in a wide variety of areas without proven advantages in skill level. I want to get past the personal feeling that the examples I examine could not be adequately described as applying the scientific method, the writing process approach, problem-based learning, etc. Learning coding skills is great. It is this vague expansion of what has evolved into other areas of the curriculum as providing a perspective more useful to teachers I struggle to grasp. I keep wondering what teachers mean when they describe their interest in computational thinking.

End of rant.

For anyone interested in this topic, I will offer one example.

Arastoopour Irgens, G., Dabolkar, S., Bain, C., Woods, P., Hall, K., Swanson, H., Horn & Wilensky, U. (2020). Modeling and Measuring Students’ Computational Thinking Practices in Science. Journal of Science Education and Technology, 29(1), 137-161.

Arastoopour Irgens, et al, (2020) evaluated computational thinking within high school students studying what I would describe as the ecology of predator/prey dynamics. The study caught my attention because as an undergraduate I earned a degree as a biology major, was interested in what at the time was called ecology, and planned to be a high school biology teacher. The researchers suggest that the relationship between predator and prey (e.g.,wolves and moose) over time has traditionally been best represented through calculus (no way for me to evaluate this claim), but high school students might more productively appreciate this dynamic as the interaction between two agents each independently coded to “act” according to certain rules. So, to explain as I understand this, you can code independent agents to independently follow rules and then see what happens when the agents interact (see an example I created some years ago using an environment called AgentSheets to demonstrate the distribution generated over time by combinations of dominant and recessive genes). To be clear, in this study of the development of computational thinking the students are not coding the simulation. They are setting variables in an existing simulation and then viewing the consequences of these settings depicted in several ways (see the following image).

The cumulative action of these agents when graphed could represent the dynamic relationship and when this graphed representation matched data from the field insights gained from manipulating the coding of the agents would offer a way to develop understanding. The following image taken from the article shows the sliders used to set values for variables, a depiction of moose and wolves over time, and graphic representations of the same number of moose and wolves over time.

As the students explore this simulation to some extent guided by teacher suggestions, the research tracks observations the students make. Some students become capable of explaining relationships between different representations of the interactions of the agents and variables – changes in the frequency of predator and prey over time. One aspect of computational thinking is the representation of a phenomenon at different levels of abstraction (e.g., what a program is to do vs. the code). In response to manipulating this simulation, some students began to explain how the interaction of predator and prey were represented in multiple ways by the visual representations produced by the agents and verbal representations of the interdependencies depicted in these various ways.

So, you can describe the development of this descriptive explanatory capability as evidence of computational thinking. Has this experience with the agent-based simulation provided a different way to understand the phenomena? I think it does. However, what does this research tell us about learning and instruction? What aspects of the experience make this unique and valuable and would it be enough to just claim that the learner manipulation of simulations allows learners to develop insights not appreciated by direct instruction? Is it the opportunity to predict an outcome and then test this prediction that is the key? This happens in coding (does the program run as anticipated), but it is a consequence of experimentation more generally.

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Argument wars

A little background on this post. I have never been a strong advocate for educational games. It is difficult for me to separate my personal from my professional reaction to these games. I am not a game player. I am that family member who will not participate in family board or card games. In analyzing my own behavior, there are some forms of competition I find enjoyable (sports) and there are other forms of experience involving competition that I just find irritating. Professionally as an educator, I find learning from games inefficient and when I want to learn something I would prefer a more direct approach.

I do try to understand the interest others find in games and often engage with advocates regarding their support (this may be my competitive side). Usually, these folks agree with my position on learning efficiency, but have some other reason they think games are useful. Perhaps in response to a request for examples of games they would recommend, some resources from iCivics were provided. I have been exploring some of the iCivics resources which include games among what the organization provides. My experience has not changed my mind about efficiency, but I do see the content within the games. The example I suggest here – Argument Wars – happens to hit two topics that interest me professionally (classroom games and argumentation skills) and represents a combination of what I would describe as a simulation and a game. Argument Wars would make a good case for the educators I work with to analyze as either a game or a simulation. 

You can explore many of the iCivics resources at no cost. I would encourage you to play this game (simulation) yourself as a way to experience such activities and see what you think. The game (web-based or available as an app) will guide you through the experience and you can play against the machine or with an opponent. This would probably not be what I would recommend for classroom use, but it is a reasonable way to experience the activity.

Here are few images to give you the flavor of the game. As I have already explained, the game will guide you so you give it a try without having to read a tutorial.

Argument wars examines key cases considered by the Supreme Court. Most educators are probably familiar with Brown v. Board of Education so selecting this game would be an interesting way to familiarize yourself with the activity. In the image below, you will see some of the embedded content explaining the case.

Again, you can argue either side of the case and for those interested in the process of argumentation it probably makes sense to try arguing both positions. You select an avatar and in the following image you are asked to select the side you want to take.

This image shows the basis for the game play. You are dealt three argument cards. You then fill out your hand by selecting two more cards – more arguments, strategies, or actions. You make an argument, attempt to refute a position taken by your opponent, remove a weak argument if you are down to only one and know you need a more substantial position, and more. The actions you can take are based on the action cards you have available so you must do the best you can with the arguments and the actions you have available. You earn points based on how the court judges the strength of your decisions. There are four rounds to the competition.

After four rounds, a winner is declared. The game/simulation then explains the outcome of the actual trial.

iCivics was founded by Judge Sandra Day O’Connor in 2009 based on her concern that citizens lacked sufficient understanding of how democracy works. iCivics offers various games among other resources devoted to this goal. [ description from Digital History]

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