Cindy has purchased access to the AtomicLearning.Com site through her history grant. So I now have access to the xBox and AtomicLearning.Com for the break. The XBox is not mine, but a present for a daughter’s significant other. I am fascinated by the quality of interactive adventure games and I predict that this type of activity will eventually be adapted for educational purposes. I suppose the production costs are simply to high.
AtomicLearning.Com offers online video instruction for common computer tools. For $50 a year, this is a good resource for beginners. You can check out the site to see what titles are provided. I do feel the coverage is somewhat inconsistent from product to product. For example, DreamWeaver is covered in greater detail than GoLive.
Use the Internet to look up the quality of your old high schools or schools in your community.
GreatSchools.Net provides a database of schools and offers achievement data (from 2000), information on the student body (ethnicity, basic SES), information on advanced courses, and contact information.
I don’t know what to think of this site. I do want to know things about the schools my kids attended (they are now all out of town), but I don’t think I would have advocated moving one of them based on such information. It turns out their high school is considered a great school (I assume that is the significance of the the little school house icon), but their elementary school had the lowest achievement scores in the city.
The National Science Foundation reports that a new review – Effects of Using Instructional Technology in Elementary and Secondary Schools: What controlled evaluation studies say – is soon to be released. This meta-analysis summarizes “quality” studies from the 1990s. The summary of the summary suggests that ILSs (integrated learning systems) have proven benefits, but science simulations and hands-on activities involving microcomputer-based laboratories (probes) do not. Both simulations and project-based MBL activities are more consistent with student-centered approaches. We will have to wait until the full version of the study is released to offer further comments.
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If you are leaving for the holidays, here is something you should avoid (see above). Do not set your email account to inform others that you will be away from the office. If you happen to subscribe to listservs, an email from the listserv will generate a reply to the listserv saying you are out of the office which will be sent back to you from the listserv which will generate a reply saying you are out of the office, etc. n nJust take your trip and forget about your email. It will be there when you get back.
The Benton Foundation has released a new report warning that existing commitment to technology in schools ($40 billion in 10 years) is at risk. The threat stems from a combination of the underutilization of existing resources and the present economic down turn. Recommendations include (a) increasing the focus on professional development, (b) recognition that new skills are required for the 21st century, and (c) focusing on the growing digital divide students experience in their homes.
How about a last minute gift suggestion for your favorite techie. Something that is not too expensive.
My suggestion – a USB “flash drive”. This is a small memory device about the size of a pack of gum (the old 5 stick kind) that you insert in a USB slot. The device then functions like a small disk drive (you copy files to the drive, delete files, etc.). A great way to carry the word processing file you are working on back and forth to the office.
I ran across an Electronic Schools article yesterday summarizing the position of those who advocate that early use of computers in schools is damaging. I am not certain at this point what the context for this discovery was – perhaps an analysis of games that might be given as gifts for the holidays. The article outlines a number of possible problems when young students (lower than grade 2) work with computers. The concerns involve physical problems associated with posture and repetitive movements, isolation, and learning limitations. The argument associated with the position on learning bothers me a bit. The position essentially argues that early uses of technology tend to be too abstract and too engaging. Yes — that is too engaging. Students want to spend too much time with typical computer activities and get too involved in the activities rather than thinking for themselves.
Advocates for limited access argue that young learners need ” … lots of direct, hands-on experience, creative play” – blocks, clay, sand, and other objects. Just for the sake of argument – it sounds like if you give kids really dull stuff, they have to find a way to make it fun.` If you give them activities that are already fun and engaging, they will not exercise their creativity. An extended discussion is provided in the Alliance for Children report.
I think educators AND parents need to consider some of these issues. However, I also tend to reject extreme positions. The idea that young children would be denied access to computers until third grade seems to have little merit. I have been in enough classrooms to recognize that the “ideal classroom” providing creative play, engaging interaction, etc. is seldom a continuous reality. This seems one of those situations in which “an ideal” is being compared to a “worst case scenario” – neither situation is actually very common.
A side-bar: I grew up on a farm on a gravel road in Iowa. A quarter mile down the road was another farm. One of my best friends in high school lived on that farm. We went our separate ways when we left for college and probably have seen each other 3-4 times in the last 30 years. The article I mention above describes a book called “Breaking down the digital walls” written by Dr. Lowell Monke of Wittenberg University in Springfield, Ohio. Lowell was the farm kid who lived down the road and graduated from high school with me. Strange we would both end up as educators writing books about technology. Strange we would end up with some very different ideas.